CyberGames
Students will explore cybersecurity and the vulnerabilities equity process (VEP) to learn how the government uses information acquired for cybersecurity purposes.
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Students will explore cybersecurity and the vulnerabilities equity process (VEP) to learn how the government uses information acquired for cybersecurity purposes.
The purpose of this ETP is to develop an open-ended process for students to learn physics and coding in python. This process will include four steps. The first step will be to learn the physics concepts by direct instruction: given the principles, examples and exercises.
Carbon Passport is a small group project for high school life, earth, or environmental science classes. Students create a table top game in which players act as carbon atoms that cycle through the earth’s atmosphere, biosphere, hydrosphere, and geosphere in both biotic and abiotic forms.
The goal of this ETP is to engage students in an engineering experience much like the engineers at Synopsys go through.
Students will work in small teams to research a common type of sensor and how to use an Arduino microcontroller to read its values, creating a video and written tutorial summarizing the key concepts and practical steps required to use their sensor.
The goal of this ETP is to introduce and practice the engineering design process in a fun and high interest manner: by designing a board game which will help reinforce previously taught content.
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