Design with C.A.R.P.
Starting as early as kindergarten, students create visual content to demonstrate their learning, yet they are usually not taught how to make the content visually appealing and easy to understand. Design with C.A.R.P.
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Starting as early as kindergarten, students create visual content to demonstrate their learning, yet they are usually not taught how to make the content visually appealing and easy to understand. Design with C.A.R.P.
How does “hey google” know what genres of music you like?. “Learn from Experience” helps students explore the concept of Machine Learning with an activity that goes through the steps of how to train a computer to learn and how to use the learned experience to predict an outcome.
The art of learning a new computer programming language is similar to the art of learning a new language. Each language has its unique structure and syntax, but also similarities that make learning a new language easier. In this lesson, students are given a script written in Snap!
Students love cell phones and especially cell phone cameras. But today’s imaging technology provides incredible possibilities of observation. My fellowship at Lockheed Martin’s Optical Payload Center of Excellence provided the window to view an entirely unimagined universe of observation.
For two crazy months in the summer of 2020, Miss D was an Ignited Teacher Fellow at Lockheed Martin, Space’s PMP Lab.
In this lesson by Wisconsin’s KEEP program, students will build an electric motor, identify household items that use electric motors, and reflect on the role that generators play in this system.
In this semester-long elective using activities created by SEMI High Tech U, students will explore diverse education and career pathways related to high tech industries with a focus on semiconductors. In the course students will build professional skills, personal skills and make connections.
Students learn how near-Earth objects (NEOs) can threaten the planet. After identifying and categorizing NEOs through a citizen science exercise, students enter a simulation to save Earth from an incoming asteroid.
The goal of this ETP is to expose students to the Biomimicry process of using innovation from nature to solve problems.
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