Code for Good
Team Final Project: Code for Good. As CS students develop their programming skills, they also need to develop the awareness that programming can have a vital role in mitigating social concerns and improving life.
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Team Final Project: Code for Good. As CS students develop their programming skills, they also need to develop the awareness that programming can have a vital role in mitigating social concerns and improving life.
Starting as early as kindergarten, students create visual content to demonstrate their learning, yet they are usually not taught how to make the content visually appealing and easy to understand. Design with C.A.R.P.
How does “hey google” know what genres of music you like?. “Learn from Experience” helps students explore the concept of Machine Learning with an activity that goes through the steps of how to train a computer to learn and how to use the learned experience to predict an outcome.
The art of learning a new computer programming language is similar to the art of learning a new language. Each language has its unique structure and syntax, but also similarities that make learning a new language easier. In this lesson, students are given a script written in Snap!
In 2018, smoke from the cataclysmic Northern California firestorm known as the Camp Fire turned the Bay Area air toxic, shuttering multiple businesses and schools, and inhibiting outdoor activities for millions of people.
Cyber A.C.E.S. (Activities in Cybersecurity Education for Students) provides teachers with age-appropriate, interactive cybersecurity lessons for students ages 5–18, designed so anyone can teach them without prior cybersecurity expertise.
There are many instances in all areas of the workforce, where we are given a task in which we may not have all the necessary skills or knowledge to accomplish the goal immediately.
The purpose of my Education Transfer Plan is to facilitate the understanding of and practice within a general Pharmacy Management Software system.
It is beneficial for students to learn how to create and use effective tools to communicate and convey information to inform, persuade or entertain even as early as 3rd Grade.
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