Maker Projects: Bridges Into Design Thinking
The purpose of this ETP is to provide physics teachers a bite-sized approach to begin implementing design thinking into their scope and sequence.
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The purpose of this ETP is to provide physics teachers a bite-sized approach to begin implementing design thinking into their scope and sequence.
A fundamental aspect of how Deep Learning systems work is that they make predictions about how a function should fit some test dataset, evaluate the errors from that function to the test dataset, and modify that function to reduce the errors.
Fifth graders are curious about the world around them and use a lot of social media. Do students understand what their brain can do and how the use of social media or too much computer time can impact their brains and bodies?
Students growing up in today have little exposure to hands-on technologies that can help them to experientially understand the workings of the eye; yet, the eyes and an understanding of light (and how it moves) are essential to understanding many of today’s technologies.
Nguyen Huynh and Darrell Steely worked with Guilio De Leo and Robin Elahi from Stanford’s Hopkins Marine Station to develop a Planetary Health Based lesson that enabled students to make the important connection between the health of the ocean and the health of humans.
Team Final Project: Code for Good. As CS students develop their programming skills, they also need to develop the awareness that programming can have a vital role in mitigating social concerns and improving life.
The art of learning a new computer programming language is similar to the art of learning a new language. Each language has its unique structure and syntax, but also similarities that make learning a new language easier. In this lesson, students are given a script written in Snap!
Matter is all around us. Many students intuitively know that wood is harder than dough. This lesson gives them the starting foundation for understanding how scientists look at materials and decide what category they fit into.
The goal of this ETP is to expose students to the Biomimicry process of using innovation from nature to solve problems.
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