Art-Based Innovation as a Low-Risk Entry Point to STEM Education
This ETP helps teachers integrate art-based innovation into their classrooms as an accessible entry point to STEM.
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This ETP helps teachers integrate art-based innovation into their classrooms as an accessible entry point to STEM.
This ETP adapts Amazon’s PRFAQ product development process to classroom learning, helping students start with a clear vision of their project, identify challenges, and plan solutions.
Working in pairs, students will develop an invention or product using semiconductors that has the potential to solve a problem.
In a world of encouraging students to think like scientists and engineers through hands-on, exciting design challenges, at times we lose sight of human-centered design.
The purpose of this ETP is to provide physics teachers a bite-sized approach to begin implementing design thinking into their scope and sequence.
The goal of this ETP is to expose students to the Biomimicry process of using innovation from nature to solve problems.
I am the Resident Tinkerer of a makerspace / fab lab at my high school. In this capacity, I maintain the facilities and plan for upgrades, as well as keep all of the tools in working order.
In small groups, students will design a product or idea that incorporates one of the major ideas covered in first semester of Calculus. The students have to use the concepts covered in class in order to explain why their product or idea would improve on the current status quo.
The second part of our design thinking lesson will allow teachers the opportunity to critically analyze, synthesize, and build upon the ideas generated in the first part of the lesson.
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