Art-Based Innovation as a Low-Risk Entry Point to STEM Education
This ETP helps teachers integrate art-based innovation into their classrooms as an accessible entry point to STEM.
Connecting classrooms to careers
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This ETP helps teachers integrate art-based innovation into their classrooms as an accessible entry point to STEM.
This ETP adapts Amazon’s PRFAQ product development process to classroom learning, helping students start with a clear vision of their project, identify challenges, and plan solutions.
Working in pairs, students will develop an invention or product using semiconductors that has the potential to solve a problem.
I created a lesson plan of projects for my students to develop a Product, Business Mission Statement, Logo, and Brand Mood Boards. The activities will provide my students with an understanding of the product they will create as a business for their clothing brand.
In a world of encouraging students to think like scientists and engineers through hands-on, exciting design challenges, at times we lose sight of human-centered design.
The purpose of this ETP is to provide physics teachers a bite-sized approach to begin implementing design thinking into their scope and sequence.
Starting as early as kindergarten, students create visual content to demonstrate their learning, yet they are usually not taught how to make the content visually appealing and easy to understand. Design with C.A.R.P.
The goal of this ETP is to expose students to the Biomimicry process of using innovation from nature to solve problems.
Students will use the elements of Design Thinking to create the norms of the classroom. The 5 main steps of Design Thinking are: Empathize, Define, Ideate, Prototype, and Test.
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